weatherless...................89.58190% offense.......................43.66538% balance.......................30.31888% hyperoffense..................18.86507% stall......................... 4.66360% sun........................... 4.56934% semistall..................... 2.48706% sunoffense.................... 2.26846% hail.......................... 2.20840% voltturn...................... 2.19383% rain.......................... 2.12204% sand.......................... 1.62296% choice........................ 1.23157% trickroom..................... 0.82412% rainoffense................... 0.53857% hailoffense................... 0.40889% monotype...................... 0.30237% monoice....................... 0.20078% multiweather.................. 0.10464% hailstall..................... 0.05756% sandoffense................... 0.04000% mononormal.................... 0.02985% sandstall..................... 0.01839% monowater..................... 0.01252% gravity....................... 0.01227% monoghost..................... 0.00998% monoflying.................... 0.00913% monobug....................... 0.00904% monorock...................... 0.00761% monodark...................... 0.00710% monopoison.................... 0.00625% monoelectric.................. 0.00541% tricksun...................... 0.00506% tricksand..................... 0.00489% monofire...................... 0.00433% monograss..................... 0.00052% monofairy..................... 0.00025% monopsychic................... 0.00018% monofighting.................. 0.00014% monoground.................... 0.00011% monosteel..................... 0.00002% monodragon.................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.192) -2.0|# |###### -1.5|######## |################## -1.0|#################### |####################### -0.5|############################ |############################## 0.0|########################## |##################### +0.5|##################### |############# +1.0|###### |### +1.5|## |## +2.0|### |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.43%