weatherless...................86.46695% offense.......................44.24251% balance.......................25.81905% hyperoffense..................19.11280% sun........................... 8.99257% stall......................... 8.49476% sunoffense.................... 5.25409% semistall..................... 2.33088% hail.......................... 1.82362% rain.......................... 1.67505% voltturn...................... 1.53297% choice........................ 1.46633% sand.......................... 1.38843% trickroom..................... 0.63729% rainoffense................... 0.48119% multiweather.................. 0.34662% monotype...................... 0.09016% hailoffense................... 0.05984% monoice....................... 0.04808% hailstall..................... 0.04445% sandoffense................... 0.03778% mononormal.................... 0.01473% sandstall..................... 0.01045% monoflying.................... 0.00831% monoghost..................... 0.00578% monowater..................... 0.00386% monodark...................... 0.00332% monopoison.................... 0.00294% tricksand..................... 0.00284% monoelectric.................. 0.00116% monofire...................... 0.00115% monobug....................... 0.00053% gravity....................... 0.00035% monorock...................... 0.00030% monograss..................... 0.00011% tricksun...................... 0.00003% monofairy..................... 0.00002% monopsychic................... 0.00001% monofighting.................. 0.00001% monoground.................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.156) -2.0|## |######### -1.5|######### |################## -1.0|################# |############################ -0.5|######################### |############################## 0.0|#################### |################ +0.5|###################### |########## +1.0|#### |### +1.5|# |## +2.0|######### |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.43%