weatherless...................93.44094% offense.......................49.96054% balance.......................35.03065% hyperoffense.................. 9.39478% hail.......................... 4.37678% semistall..................... 3.81318% voltturn...................... 2.25748% stall......................... 1.80085% trickroom..................... 1.40773% rain.......................... 1.20394% sun........................... 0.82794% monotype...................... 0.47752% hailoffense................... 0.26771% choice........................ 0.26320% sand.......................... 0.21357% trickhail..................... 0.19401% sunoffense.................... 0.16318% rainoffense................... 0.11581% mononormal.................... 0.06843% multiweather.................. 0.06317% monopoison.................... 0.04662% monoghost..................... 0.04587% monoice....................... 0.04512% monorock...................... 0.04136% monoelectric.................. 0.03835% gravity....................... 0.03309% monobug....................... 0.03158% monofighting.................. 0.02858% hailstall..................... 0.02858% monodark...................... 0.02632% monoflying.................... 0.02406% trickrain..................... 0.02181% monopsychic................... 0.02106% monowater..................... 0.01955% monograss..................... 0.01955% monoground.................... 0.01805% monofairy..................... 0.01654% monosteel..................... 0.00978% monofire...................... 0.00902% tricksun...................... 0.00827% sandstall..................... 0.00677% rainstall..................... 0.00602% trapper....................... 0.00451% sandoffense................... 0.00376% tricksand..................... 0.00376% dragmag....................... 0.00150% sunstall...................... 0.00075% Stalliness (mean: -0.118) |## -1.5|### |####### -1.0|############ |################## -0.5|######################### |############################## 0.0|############################ |###################### +0.5|################# |######### +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%