weatherless...................94.53768% offense.......................49.26108% balance.......................35.10499% hyperoffense.................. 9.45202% semistall..................... 3.95322% hail.......................... 3.66118% voltturn...................... 2.30232% stall......................... 2.22868% trickroom..................... 1.39798% rain.......................... 0.98478% sun........................... 0.70888% monotype...................... 0.34325% choice........................ 0.29653% hailoffense................... 0.22440% trickhail..................... 0.20491% sand.......................... 0.14799% sunoffense.................... 0.13857% rainoffense................... 0.10772% monoelectric.................. 0.04498% monoghost..................... 0.04328% multiweather.................. 0.04051% mononormal.................... 0.03408% monopoison.................... 0.02870% monoice....................... 0.02849% monodark...................... 0.02648% monobug....................... 0.02424% monofighting.................. 0.02284% monorock...................... 0.01741% hailstall..................... 0.01581% monopsychic................... 0.01423% monofairy..................... 0.01319% monograss..................... 0.01287% monoflying.................... 0.01199% monoground.................... 0.01156% monowater..................... 0.00946% trickrain..................... 0.00816% gravity....................... 0.00686% monosteel..................... 0.00678% monofire...................... 0.00486% tricksun...................... 0.00483% tricksand..................... 0.00312% sandstall..................... 0.00301% rainstall..................... 0.00298% sandoffense................... 0.00252% trapper....................... 0.00162% dragmag....................... 0.00033% sunstall...................... 0.00026% Stalliness (mean: -0.102) |# -1.5|### |######## -1.0|########### |################# -0.5|######################## |############################## 0.0|########################### |###################### +0.5|################# |######### +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%