weatherless...................96.06328% offense.......................48.49990% balance.......................33.61112% hyperoffense.................. 9.76777% semistall..................... 4.59753% stall......................... 3.52369% hail.......................... 2.84317% voltturn...................... 2.22998% trickroom..................... 1.37429% rain.......................... 0.55720% sun........................... 0.48026% choice........................ 0.37819% hailoffense................... 0.24043% trickhail..................... 0.19400% sunoffense.................... 0.13670% monotype...................... 0.13022% rainoffense................... 0.09564% sand.......................... 0.07419% monoelectric.................. 0.02184% multiweather.................. 0.01809% monoghost..................... 0.01742% monodark...................... 0.01545% monobug....................... 0.01371% mononormal.................... 0.00931% monofighting.................. 0.00909% monopoison.................... 0.00804% monoflying.................... 0.00772% hailstall..................... 0.00682% monoice....................... 0.00564% monograss..................... 0.00550% monofairy..................... 0.00536% monoground.................... 0.00400% monopsychic................... 0.00267% monosteel..................... 0.00144% monofire...................... 0.00138% tricksand..................... 0.00129% monorock...................... 0.00124% trickrain..................... 0.00113% sandoffense................... 0.00089% monowater..................... 0.00057% rainstall..................... 0.00045% tricksun...................... 0.00036% gravity....................... 0.00035% trapper....................... 0.00003% sunstall...................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.067) |# -1.5|### |######## -1.0|########### |################ -0.5|###################### |############################## 0.0|######################### |################### +0.5|################ |######### +1.0|###### |#### +1.5|## |## +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.56%