weatherless...................97.25341% offense.......................45.93750% balance.......................28.81546% hyperoffense..................10.74447% stall.........................10.34908% semistall..................... 4.15349% voltturn...................... 2.16601% hail.......................... 2.08085% trickroom..................... 0.72607% rain.......................... 0.37290% choice........................ 0.34080% sun........................... 0.27332% hailoffense................... 0.21699% rainoffense................... 0.18657% sunoffense.................... 0.11668% trickhail..................... 0.09594% monotype...................... 0.04009% sand.......................... 0.03509% multiweather.................. 0.01558% monodark...................... 0.00783% monoflying.................... 0.00596% monobug....................... 0.00545% monopoison.................... 0.00361% monofighting.................. 0.00302% monoghost..................... 0.00293% hailstall..................... 0.00284% monopsychic................... 0.00261% mononormal.................... 0.00249% monograss..................... 0.00130% monoground.................... 0.00119% monoice....................... 0.00115% monoelectric.................. 0.00083% monofairy..................... 0.00057% monosteel..................... 0.00048% monofire...................... 0.00044% tricksand..................... 0.00023% monorock...................... 0.00023% sandoffense................... 0.00015% trickrain..................... 0.00014% gravity....................... 0.00002% rainstall..................... 0.00002% monowater..................... 0.00002% tricksun...................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: 0.057) |# -1.5|## |######### -1.0|############## |############ -0.5|################## |############################## 0.0|###################### |############### +0.5|############# |####### +1.0|###### |### +1.5|### |##### +2.0|### |####### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.59%