offense.......................50.51603% sun...........................50.33988% weatherless...................35.38327% rain..........................28.47166% balance.......................23.79967% hyperoffense..................20.37785% multiweather..................16.63251% sunoffense.................... 7.49866% semistall..................... 3.11106% sand.......................... 2.52283% rainoffense................... 2.29402% stall......................... 2.19540% batonpass..................... 1.64429% monotype...................... 1.15260% sunstall...................... 0.75719% voltturn...................... 0.48154% dragmag....................... 0.37039% sandstall..................... 0.25305% hail.......................... 0.18113% trickroom..................... 0.17317% monodragon.................... 0.15627% choice........................ 0.15515% sandoffense................... 0.13816% rainstall..................... 0.12838% monosteel..................... 0.11615% monoflying.................... 0.10335% monowater..................... 0.09945% monofairy..................... 0.09184% monodark...................... 0.09160% mononormal.................... 0.08424% gravity....................... 0.08161% monobug....................... 0.07520% monoghost..................... 0.07215% monopsychic................... 0.05948% monofire...................... 0.05941% monofighting.................. 0.05653% tricksun...................... 0.05236% trickrain..................... 0.05089% monograss..................... 0.03984% allweather.................... 0.03183% monopoison.................... 0.02563% monoelectric.................. 0.02369% monorock...................... 0.02352% monoground.................... 0.01769% trapper....................... 0.01696% monoice....................... 0.01497% hailoffense................... 0.00686% tricksand..................... 0.00164% fear.......................... 0.00149% hailstall..................... 0.00031% Stalliness (mean: -0.346) -2.0|## |#### -1.5|########### |################# -1.0|######################## |############################ -0.5|############################## |############################ 0.0|####################### |################## +0.5|############# |######## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%