sun...........................74.21233% offense.......................39.98547% balance.......................24.98060% hyperoffense..................22.05866% rain..........................19.61791% weatherless...................18.73065% multiweather..................15.02821% sunoffense....................14.73414% semistall..................... 7.17656% stall......................... 5.79871% sand.......................... 3.27493% sunstall...................... 2.98607% batonpass..................... 0.89606% dragmag....................... 0.83578% rainoffense................... 0.70171% sandstall..................... 0.49677% trickroom..................... 0.35626% gravity....................... 0.35575% hail.......................... 0.26480% allweather.................... 0.25835% rainstall..................... 0.17575% monotype...................... 0.13909% trickrain..................... 0.11772% voltturn...................... 0.11559% tricksun...................... 0.11387% monosteel..................... 0.02905% sandoffense................... 0.02148% monodark...................... 0.01940% choice........................ 0.01740% monodragon.................... 0.01537% monopsychic................... 0.01282% monograss..................... 0.01061% monofairy..................... 0.01008% monoflying.................... 0.00777% monowater..................... 0.00739% mononormal.................... 0.00591% monobug....................... 0.00520% monoghost..................... 0.00495% trapper....................... 0.00396% monofighting.................. 0.00275% monopoison.................... 0.00211% monoground.................... 0.00210% monofire...................... 0.00209% monoice....................... 0.00124% monoelectric.................. 0.00108% monorock...................... 0.00015% fear.......................... 0.00014% hailoffense................... 0.00006% hailstall..................... 0.00001% tricksand..................... 0.00000% Stalliness (mean: -0.161) -2.0|### |##### -1.5|################ |######################## -1.0|########################## |############################ -0.5|############################## |########################### 0.0|#################### |################## +0.5|################### |################ +1.0|########## |######## +1.5|####### |### +2.0|#### |## +2.5|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.36%