weatherless...................92.69878% offense.......................43.53320% balance.......................39.41053% hyperoffense.................. 9.72345% voltturn...................... 5.75009% semistall..................... 5.29229% sand.......................... 4.02585% rain.......................... 2.11694% stall......................... 2.04053% monotype...................... 0.69595% hail.......................... 0.67936% trickroom..................... 0.61417% sun........................... 0.57118% rainoffense................... 0.26978% choice........................ 0.25740% sandstall..................... 0.15449% mononormal.................... 0.11360% monowater..................... 0.09822% monopoison.................... 0.09695% multiweather.................. 0.09147% monobug....................... 0.07187% sunoffense.................... 0.06681% monorock...................... 0.06175% monodark...................... 0.05332% monofighting.................. 0.04932% hailoffense................... 0.03414% dragmag....................... 0.02993% monodragon.................... 0.02677% monoflying.................... 0.02635% sandoffense................... 0.02529% monoice....................... 0.02213% monograss..................... 0.02087% monoghost..................... 0.02066% rainstall..................... 0.01939% monofire...................... 0.01834% gravity....................... 0.01770% trickhail..................... 0.01749% monoground.................... 0.01665% monoelectric.................. 0.01328% tricksand..................... 0.01265% monosteel..................... 0.01222% monopsychic................... 0.00948% tricksun...................... 0.00780% hailstall..................... 0.00632% trickrain..................... 0.00358% monofairy..................... 0.00295% trapper....................... 0.00211% sunstall...................... 0.00105% fear.......................... 0.00042% sandfear...................... 0.00042% Stalliness (mean: -0.052) |# -2.0|# |## -1.5|#### |####### -1.0|########### |################## -0.5|####################### |############################ 0.0|############################## |########################### +0.5|##################### |############## +1.0|######### |##### +1.5|### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%