weatherless...................92.79599% offense.......................41.52744% balance.......................40.16606% hyperoffense..................10.34631% voltturn...................... 6.63827% semistall..................... 5.56425% sand.......................... 4.27262% stall......................... 2.39594% rain.......................... 1.89524% trickroom..................... 0.72148% hail.......................... 0.65435% monotype...................... 0.52104% sun........................... 0.47076% rainoffense................... 0.31451% choice........................ 0.26114% sandstall..................... 0.17756% monopoison.................... 0.09437% multiweather.................. 0.08867% mononormal.................... 0.07527% monowater..................... 0.06958% sunoffense.................... 0.06535% monobug....................... 0.05178% monodark...................... 0.04710% monofighting.................. 0.04378% hailoffense................... 0.03684% dragmag....................... 0.03277% monorock...................... 0.03276% monodragon.................... 0.02633% sandoffense................... 0.02579% trickhail..................... 0.02305% monograss..................... 0.01551% tricksand..................... 0.01540% rainstall..................... 0.01468% gravity....................... 0.01357% monoice....................... 0.01331% monoghost..................... 0.01293% tricksun...................... 0.01285% monoflying.................... 0.01138% monosteel..................... 0.01004% monoground.................... 0.00886% monofire...................... 0.00845% monoelectric.................. 0.00699% monopsychic................... 0.00619% trickrain..................... 0.00299% hailstall..................... 0.00298% trapper....................... 0.00165% monofairy..................... 0.00113% sunstall...................... 0.00101% fear.......................... 0.00056% sandfear...................... 0.00056% Stalliness (mean: -0.039) |## -2.0|# |## -1.5|#### |####### -1.0|########### |################# -0.5|###################### |########################### 0.0|############################## |########################### +0.5|###################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%