weatherless...................94.32714% offense.......................36.31782% balance.......................35.22789% hyperoffense..................15.85843% voltturn......................11.33891% semistall..................... 6.82331% stall......................... 5.77255% sand.......................... 3.71579% rain.......................... 1.15759% hail.......................... 0.71364% trickroom..................... 0.61192% rainoffense................... 0.39710% sandstall..................... 0.21813% sun........................... 0.17857% sunoffense.................... 0.11683% multiweather.................. 0.09273% monotype...................... 0.07004% hailoffense................... 0.06747% choice........................ 0.06087% dragmag....................... 0.05106% trickhail..................... 0.02995% monobug....................... 0.01608% monodragon.................... 0.01421% mononormal.................... 0.01306% monowater..................... 0.00833% sandoffense................... 0.00765% monofighting.................. 0.00465% gravity....................... 0.00409% monopoison.................... 0.00371% monorock...................... 0.00262% monosteel..................... 0.00221% trickrain..................... 0.00216% monograss..................... 0.00133% rainstall..................... 0.00122% monodark...................... 0.00114% tricksun...................... 0.00071% monofire...................... 0.00069% monoghost..................... 0.00059% monopsychic................... 0.00059% sunstall...................... 0.00052% monoice....................... 0.00037% tricksand..................... 0.00034% monoflying.................... 0.00021% monoground.................... 0.00020% monoelectric.................. 0.00006% trapper....................... 0.00006% hailstall..................... 0.00004% fear.......................... 0.00003% sandfear...................... 0.00003% monofairy..................... 0.00000% Stalliness (mean: -0.010) |##### -2.0|### |#### -1.5|####### |########### -1.0|############# |################### -0.5|################# |############################ 0.0|############################## |####################### +0.5|##################### |################### +1.0|############# |####### +1.5|#### |### +2.0|## |### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.42%