weatherless...................72.61727% offense.......................50.44515% balance.......................46.05086% sun...........................11.27590% rain.......................... 8.19551% sand.......................... 5.91700% hail.......................... 2.89026% trickroom..................... 2.45023% semistall..................... 1.86430% hyperoffense.................. 1.41088% multiweather.................. 0.85491% trickhail..................... 0.36363% voltturn...................... 0.36199% tricksand..................... 0.22964% stall......................... 0.22880% monotype...................... 0.18358% sunoffense.................... 0.10918% rainoffense................... 0.06935% tricksun...................... 0.05309% gravity....................... 0.04014% monowater..................... 0.03605% trickrain..................... 0.03314% dragmag....................... 0.03258% monofire...................... 0.02958% sandoffense................... 0.02564% sandstall..................... 0.01897% monosteel..................... 0.01744% batonpass..................... 0.01271% monoghost..................... 0.01194% monopoison.................... 0.01119% monoice....................... 0.01103% swagplay...................... 0.01060% monoelectric.................. 0.01020% mononormal.................... 0.00960% monobug....................... 0.00780% sunstall...................... 0.00739% monodark...................... 0.00635% monofighting.................. 0.00621% monofairy..................... 0.00619% monoflying.................... 0.00436% monodragon.................... 0.00428% monograss..................... 0.00393% monopsychic................... 0.00364% hailoffense................... 0.00314% monorock...................... 0.00277% hailstall..................... 0.00256% allweather.................... 0.00202% rainstall..................... 0.00156% monoground.................... 0.00114% trapper....................... 0.00046% Stalliness (mean: -0.008) |# -1.0|### |######### -0.5|################### |############################# 0.0|############################## |######################### +0.5|################ |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.69%