weatherless...................76.72472% offense.......................46.01089% balance.......................40.55365% sun...........................14.17260% hyperoffense.................. 6.69870% semistall..................... 5.23691% sand.......................... 4.86710% hail.......................... 2.81219% rain.......................... 2.66395% stall......................... 1.49985% multiweather.................. 1.24015% trickroom..................... 1.06969% trickhail..................... 0.68863% monotype...................... 0.62273% sunoffense.................... 0.51763% swagplay...................... 0.27907% monoflying.................... 0.24267% sunstall...................... 0.22894% monodragon.................... 0.14933% sandoffense................... 0.14524% mononormal.................... 0.07179% monoelectric.................. 0.06454% sandstall..................... 0.03741% monofire...................... 0.03129% monoground.................... 0.02807% monowater..................... 0.01937% tricksun...................... 0.01746% rainstall..................... 0.01703% monoghost..................... 0.00931% choice........................ 0.00599% rainoffense................... 0.00329% monorock...................... 0.00236% monofairy..................... 0.00165% monodark...................... 0.00128% monofighting.................. 0.00070% monopsychic................... 0.00033% monosteel..................... 0.00005% batonpass..................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.012) |#### -1.0|################ |############################## 0.0|############################# |################### +1.0|###################### |### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.81%