weatherless...................67.87463% offense.......................39.61802% balance.......................35.38198% sun...........................17.38492% rain..........................13.78550% hyperoffense..................12.51224% voltturn...................... 7.78648% semistall..................... 6.24388% stall......................... 6.24388% sand.......................... 3.28110% multiweather.................. 2.91381% sunoffense.................... 1.90989% rainoffense................... 1.29775% monotype...................... 1.15083% hail.......................... 0.58766% rainstall..................... 0.34280% dragmag....................... 0.31832% sandstall..................... 0.19589% mononormal.................... 0.19589% trickroom..................... 0.17140% monofire...................... 0.17140% monosteel..................... 0.14691% monoelectric.................. 0.14691% monowater..................... 0.12243% monopsychic................... 0.12243% sandoffense................... 0.09794% sunstall...................... 0.07346% monopoison.................... 0.04897% monobug....................... 0.04897% trickrain..................... 0.04897% monoghost..................... 0.04897% monoflying.................... 0.04897% monograss..................... 0.02449% monodragon.................... 0.02449% monofighting.................. 0.02449% choice........................ 0.02449% hailoffense................... 0.02449% monodark...................... 0.02449% tricksun...................... 0.02449% Stalliness (mean: 0.030) -2.0|## |### -1.5|###### |############# -1.0|############### |##################### -0.5|###################### |############################## 0.0|############################## |############################## +0.5|####################### |################## +1.0|####### |####### +1.5|###### |##### +2.0|## |## +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%