weatherless...................67.10825% offense.......................38.30656% balance.......................35.40291% sun...........................17.14784% rain..........................14.95957% hyperoffense..................13.01406% voltturn...................... 8.82999% stall......................... 7.05931% semistall..................... 6.21716% sand.......................... 2.75912% multiweather.................. 2.45007% sunoffense.................... 2.02856% rainoffense................... 1.47896% monotype...................... 0.86540% hail.......................... 0.47529% rainstall..................... 0.44136% dragmag....................... 0.27198% sandstall..................... 0.20390% mononormal.................... 0.19834% trickroom..................... 0.15412% sandoffense................... 0.13414% monofire...................... 0.12634% monosteel..................... 0.10792% monowater..................... 0.09859% monoelectric.................. 0.09499% sunstall...................... 0.08850% monopsychic................... 0.08038% trickrain..................... 0.05299% monoflying.................... 0.03937% monobug....................... 0.03793% monopoison.................... 0.02672% monoghost..................... 0.02566% tricksun...................... 0.02396% choice........................ 0.01531% monograss..................... 0.01462% monodragon.................... 0.01410% monodark...................... 0.01410% monofighting.................. 0.01305% hailoffense................... 0.01086% Stalliness (mean: 0.050) -2.0|## |### -1.5|###### |############## -1.0|################ |##################### -0.5|###################### |############################# 0.0|############################## |############################## +0.5|########################## |################## +1.0|####### |####### +1.5|####### |###### +2.0|## |## +2.5|# |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.39%