weatherless...................80.58048% offense.......................55.98269% balance.......................25.04745% hyperoffense..................15.18374% sand..........................13.23054% sun........................... 4.66619% voltturn...................... 2.60508% rain.......................... 2.50790% semistall..................... 2.32198% multiweather.................. 1.74784% stall......................... 1.46414% monotype...................... 1.44131% hail.......................... 1.06573% sandoffense................... 0.89611% sunoffense.................... 0.60672% sandstall..................... 0.58485% rainoffense................... 0.42673% batonpass..................... 0.32565% monosteel..................... 0.26387% trickroom..................... 0.20340% mononormal.................... 0.19639% monowater..................... 0.19104% monoflying.................... 0.14545% monodark...................... 0.12739% monoghost..................... 0.10263% sunstall...................... 0.09772% monofighting.................. 0.09515% dragmag....................... 0.08546% gravity....................... 0.07331% monobug....................... 0.06653% swagplay...................... 0.05752% monopoison.................... 0.05678% monofairy..................... 0.05296% trickhail..................... 0.04976% monofire...................... 0.03502% hailoffense................... 0.03309% trickrain..................... 0.02463% monodragon.................... 0.02418% rainstall..................... 0.02034% monograss..................... 0.01899% monoelectric.................. 0.01618% monoground.................... 0.01370% monoice....................... 0.01352% allweather.................... 0.01342% monorock...................... 0.01302% monopsychic................... 0.01119% hailstall..................... 0.00202% trapper....................... 0.00138% tricksand..................... 0.00105% tricksun...................... 0.00032% Stalliness (mean: -0.320) |### -1.5|###### |########### -1.0|#################### |########################### -0.5|############################## |############################# 0.0|##################### |################# +0.5|############ |####### +1.0|### |## +1.5|# |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%