weatherless...................79.14608% offense.......................55.25406% balance.......................27.43199% sand..........................16.17444% hyperoffense..................13.42239% sun........................... 3.42500% voltturn...................... 2.91834% rain.......................... 2.84812% multiweather.................. 2.31075% semistall..................... 2.28184% stall......................... 1.60972% hail.......................... 1.20506% sandoffense................... 1.02236% sandstall..................... 0.58953% rainoffense................... 0.54787% monotype...................... 0.46479% sunoffense.................... 0.28651% sunstall...................... 0.28624% batonpass..................... 0.20357% dragmag....................... 0.17322% trickroom..................... 0.16116% mononormal.................... 0.09872% monowater..................... 0.09553% trickhail..................... 0.06890% monosteel..................... 0.06373% gravity....................... 0.06149% monodark...................... 0.04540% monoghost..................... 0.04020% monofighting.................. 0.03356% swagplay...................... 0.03330% monoflying.................... 0.02679% hailoffense................... 0.02604% monobug....................... 0.02204% trickrain..................... 0.01609% monopoison.................... 0.01389% monofire...................... 0.00989% allweather.................... 0.00865% monofairy..................... 0.00625% rainstall..................... 0.00295% monodragon.................... 0.00231% monograss..................... 0.00193% monopsychic................... 0.00148% monoground.................... 0.00120% monoice....................... 0.00082% monoelectric.................. 0.00065% monorock...................... 0.00042% hailstall..................... 0.00017% tricksand..................... 0.00005% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.276) |## -1.5|#### |########## -1.0|################### |######################### -0.5|########################### |############################## 0.0|#################### |################## +0.5|############## |###### +1.0|### |## +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.55%