weatherless...................80.12452% offense.......................54.69300% balance.......................26.06096% sand..........................14.11705% hyperoffense..................13.34215% sun........................... 3.95185% stall......................... 3.10319% semistall..................... 2.80071% voltturn...................... 2.66303% rain.......................... 1.99339% sunstall...................... 1.79571% hail.......................... 1.14832% multiweather.................. 1.13640% sandoffense................... 0.82055% trickroom..................... 0.62503% rainoffense................... 0.55423% sandstall..................... 0.35042% monotype...................... 0.21985% trickhail..................... 0.17817% sunoffense.................... 0.10292% batonpass..................... 0.09579% monowater..................... 0.08955% gravity....................... 0.05395% dragmag....................... 0.03935% monodark...................... 0.03090% monoghost..................... 0.03002% monosteel..................... 0.02455% swagplay...................... 0.01774% allweather.................... 0.01175% monoflying.................... 0.01125% monopoison.................... 0.01035% monobug....................... 0.00644% monofire...................... 0.00568% trickrain..................... 0.00543% mononormal.................... 0.00293% monodragon.................... 0.00234% monofighting.................. 0.00203% monoground.................... 0.00117% monofairy..................... 0.00112% monograss..................... 0.00058% hailoffense................... 0.00055% monopsychic................... 0.00048% monoelectric.................. 0.00035% monoice....................... 0.00011% rainstall..................... 0.00006% hailstall..................... 0.00002% monorock...................... 0.00002% tricksand..................... 0.00001% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.257) |## -1.5|### |############ -1.0|#################### |########################## -0.5|############################## |######################### 0.0|################## |################### +0.5|################ |#### +1.0|### |#### +1.5|# |# +2.0|# |#### more negative = more offensive, more positive = more stall one # = 0.53%