offense.......................58.97326% sun...........................42.45528% weatherless...................38.32810% rain..........................35.40311% balance.......................28.43383% multiweather..................20.26371% hyperoffense.................. 8.49633% semistall..................... 3.33420% sand.......................... 3.21528% sunoffense.................... 1.98251% monotype...................... 1.57119% rainoffense................... 1.56576% trickroom..................... 1.51445% hail.......................... 0.96771% stall......................... 0.76239% tricksun...................... 0.53139% batonpass..................... 0.40474% trickrain..................... 0.38845% voltturn...................... 0.37643% monodark...................... 0.29945% dragmag....................... 0.23184% monowater..................... 0.21940% swagplay...................... 0.17671% monodragon.................... 0.15816% choice........................ 0.14639% monosteel..................... 0.14504% monoflying.................... 0.13751% monoghost..................... 0.13392% tricksand..................... 0.11747% monoice....................... 0.09940% rainstall..................... 0.07332% monopsychic................... 0.06978% sandoffense................... 0.06857% sandstall..................... 0.06470% gravity....................... 0.06038% mononormal.................... 0.05593% monofire...................... 0.05559% sunstall...................... 0.05500% monorock...................... 0.03796% hailoffense................... 0.03751% monofairy..................... 0.03613% monoelectric.................. 0.03136% monofighting.................. 0.02599% monobug....................... 0.02328% trapper....................... 0.01989% trickhail..................... 0.01620% monopoison.................... 0.01613% monograss..................... 0.01503% monoground.................... 0.01403% hailstall..................... 0.00649% Stalliness (mean: -0.208) |# -1.5|## |####### -1.0|############## |########################## -0.5|############################## |########################### 0.0|########################### |################# +0.5|############# |######### +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%