weatherless...................81.25805% balance.......................44.89451% offense.......................40.83495% trickroom..................... 9.05463% semistall..................... 8.18490% hail.......................... 7.17906% sun........................... 7.00030% rain.......................... 4.99195% hyperoffense.................. 3.65160% monotype...................... 3.11069% stall......................... 2.43403% voltturn...................... 1.26882% trickhail..................... 1.16552% multiweather.................. 0.95383% monoelectric.................. 0.82125% monowater..................... 0.77236% sand.......................... 0.53838% monosteel..................... 0.35758% monoice....................... 0.31812% monofire...................... 0.28629% mononormal.................... 0.19639% monograss..................... 0.14372% sunoffense.................... 0.13822% batonpass..................... 0.10555% tricksand..................... 0.10513% rainoffense................... 0.09745% hailoffense................... 0.09627% gravity....................... 0.08064% monobug....................... 0.07314% choice........................ 0.06420% monoghost..................... 0.05394% hailstall..................... 0.03355% monofighting.................. 0.03317% sunstall...................... 0.02613% sandoffense................... 0.02412% monoflying.................... 0.02141% monoground.................... 0.01655% monopsychic................... 0.01347% trapper....................... 0.01210% monofairy..................... 0.00755% rainstall..................... 0.00577% monopoison.................... 0.00043% Stalliness (mean: 0.132) -1.5|# |## -1.0|####### |########### -0.5|################# |########################## 0.0|############################## |######################## +0.5|###################### |############# +1.0|########### |###### +1.5|#### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.56%