weatherless...................56.28522% offense.......................41.37408% sand..........................38.90334% hyperoffense..................25.48765% balance.......................19.48418% semistall..................... 9.08106% sandoffense................... 6.71868% stall......................... 4.57304% hail.......................... 3.35934% sandstall..................... 2.18899% rain.......................... 2.14564% choice........................ 1.71218% batonpass..................... 1.12700% voltturn...................... 1.06199% hailstall..................... 1.04031% multiweather.................. 0.86693% dragmag....................... 0.75856% trickroom..................... 0.69354% monotype...................... 0.56350% rainoffense................... 0.41179% monoice....................... 0.39012% sun........................... 0.17339% tricksand..................... 0.13004% monofighting.................. 0.06502% mononormal.................... 0.04335% sunoffense.................... 0.02167% monopsychic................... 0.02167% monoground.................... 0.02167% monodark...................... 0.02167% monofire...................... 0.02167% Stalliness (mean: -0.265) |########## -1.5|############ |################# -1.0|############################## |###################### -0.5|######################### |######################## 0.0|############### |############## +0.5|########### |######## +1.0|################ |#### +1.5|#### |## +2.0|## |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%