weatherless...................52.79133% sand..........................42.58364% offense.......................39.11391% hyperoffense..................26.74642% balance.......................18.12340% semistall.....................11.05558% sandoffense................... 7.12069% stall......................... 4.96069% hail.......................... 3.43221% sandstall..................... 2.47465% rain.......................... 1.94107% choice........................ 1.89528% hailstall..................... 1.33955% voltturn...................... 1.26984% dragmag....................... 1.00317% multiweather.................. 0.84644% batonpass..................... 0.78797% trickroom..................... 0.47843% rainoffense................... 0.45176% monotype...................... 0.25726% monoice....................... 0.15110% tricksand..................... 0.14329% sun........................... 0.09818% monofighting.................. 0.04410% monopsychic................... 0.02450% mononormal.................... 0.02111% monofire...................... 0.01228% sunoffense.................... 0.01154% monodark...................... 0.00849% monoground.................... 0.00797% Stalliness (mean: -0.251) |########### -1.5|############ |################### -1.0|############################## |#################### -0.5|##################### |##################### 0.0|############# |############ +0.5|########### |####### +1.0|################### |#### +1.5|#### |## +2.0|## |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.47%