weatherless...................51.40385% sand..........................44.33179% offense.......................38.80804% hyperoffense..................24.14356% balance.......................21.62032% semistall.....................11.44976% sandoffense................... 7.60118% hail.......................... 4.07694% stall......................... 3.97832% voltturn...................... 1.80040% sandstall..................... 1.78179% dragmag....................... 1.75769% rain.......................... 1.54410% multiweather.................. 1.35668% hailstall..................... 1.12933% choice........................ 1.06475% rainoffense................... 0.30168% batonpass..................... 0.26264% trickroom..................... 0.17738% tricksand..................... 0.15851% monotype...................... 0.04572% monopsychic................... 0.02366% monofighting.................. 0.01717% monoice....................... 0.00489% sun........................... 0.00000% sunoffense.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.219) |######### -1.5|########### |####################### -1.0|############################## |################# -0.5|#################### |###################### 0.0|################ |############### +0.5|############### |######## +1.0|###################### |#### +1.5|### |# +2.0|# |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%