sand..........................52.34703% weatherless...................46.17722% offense.......................32.70616% hyperoffense..................29.01614% balance.......................20.70214% semistall.....................14.90987% sandoffense...................13.72312% hail.......................... 4.11557% multiweather.................. 2.76743% stall......................... 2.66568% dragmag....................... 2.33934% sandstall..................... 1.99522% voltturn...................... 1.25840% choice........................ 1.03984% hailstall..................... 0.61590% rain.......................... 0.12762% rainoffense................... 0.09398% batonpass..................... 0.08470% trickroom..................... 0.03326% tricksand..................... 0.03293% monotype...................... 0.02312% monopsychic................... 0.01310% monofighting.................. 0.01001% monoice....................... 0.00001% sun........................... 0.00000% sunoffense.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.218) |####### -1.5|####################### |############### -1.0|############################# |############### -0.5|############ |################## 0.0|################ |###### +0.5|################### |########## +1.0|############################## |## +1.5|##### |### +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.47%