weatherless...................49.04227% offense.......................39.43197% balance.......................26.71731% sand..........................22.29194% rain..........................21.63144% hyperoffense..................18.36196% semistall..................... 8.25627% stall......................... 7.23250% voltturn...................... 5.18494% sun........................... 4.75561% batonpass..................... 3.63276% sandstall..................... 3.53369% dragmag....................... 3.33554% hail.......................... 2.87318% rainstall..................... 2.64201% choice........................ 1.68428% sunoffense.................... 1.25495% rainoffense................... 1.12285% monotype...................... 1.05680% sandoffense................... 0.95773% multiweather.................. 0.52840% monorock...................... 0.33025% monowater..................... 0.26420% trickroom..................... 0.13210% monofighting.................. 0.09908% hailstall..................... 0.09908% monopoison.................... 0.06605% monopsychic................... 0.06605% hailoffense................... 0.06605% monodark...................... 0.06605% monoflying.................... 0.06605% monodragon.................... 0.06605% trickhail..................... 0.03303% trapper....................... 0.03303% monoground.................... 0.03303% monoice....................... 0.03303% Stalliness (mean: -0.069) -2.0|##### |####### -1.5|############ |############ -1.0|#################### |##################### -0.5|############################## |###################### 0.0|##################### |##################### +0.5|#################### |########### +1.0|############ |######## +1.5|##### |###### +2.0|## |## +2.5|# |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%