weatherless...................88.94787% offense.......................49.74915% hyperoffense..................38.10416% balance.......................11.08276% voltturn...................... 8.85564% sun........................... 5.51333% sand.......................... 2.65492% sunoffense.................... 2.23099% hail.......................... 1.74921% rain.......................... 1.52260% monotype...................... 1.10636% semistall..................... 0.78406% rainoffense................... 0.62045% hailoffense................... 0.49286% choice........................ 0.47743% batonpass..................... 0.45171% multiweather.................. 0.32926% sandoffense................... 0.32206% stall......................... 0.27987% mononormal.................... 0.22637% monowater..................... 0.22201% trickroom..................... 0.20373% sandstall..................... 0.14920% monorock...................... 0.12656% monopoison.................... 0.08540% monobug....................... 0.07203% monograss..................... 0.06609% monofire...................... 0.06277% monofighting.................. 0.05145% monoghost..................... 0.03293% monodragon.................... 0.02675% monosteel..................... 0.02675% monoelectric.................. 0.02597% monoground.................... 0.02572% monopsychic................... 0.02264% monoice....................... 0.02264% monofairy..................... 0.02161% monoflying.................... 0.02058% monodark...................... 0.01955% gravity....................... 0.00823% trapper....................... 0.00617% dragmag....................... 0.00309% trickhail..................... 0.00309% tricksun...................... 0.00206% tricksand..................... 0.00103% allweather.................... 0.00103% hailstall..................... 0.00103% Stalliness (mean: -0.762) |## -2.0|#### |########### -1.5|################ |########################### -1.0|############################## |############################## -0.5|######################### |#################### 0.0|############# |####### +0.5|##### |## +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%