weatherless...................89.57856% offense.......................49.68717% hyperoffense..................36.34167% balance.......................12.68985% voltturn......................11.20155% sun........................... 5.33250% sand.......................... 2.76456% sunoffense.................... 2.22100% hail.......................... 1.52042% rain.......................... 1.20126% semistall..................... 0.93540% monotype...................... 0.83360% rainoffense................... 0.49531% hailoffense................... 0.40672% choice........................ 0.38602% stall......................... 0.34592% batonpass..................... 0.32515% multiweather.................. 0.31165% sandoffense................... 0.22150% sandstall..................... 0.20574% mononormal.................... 0.19480% monowater..................... 0.16374% trickroom..................... 0.16316% monorock...................... 0.09892% monopoison.................... 0.07317% monobug....................... 0.06448% monograss..................... 0.04230% monofighting.................. 0.03315% monoground.................... 0.03166% monoghost..................... 0.03026% monofire...................... 0.02423% monoflying.................... 0.01658% monopsychic................... 0.01503% monodark...................... 0.01449% monoelectric.................. 0.01353% monosteel..................... 0.01273% monodragon.................... 0.01216% monoice....................... 0.01031% gravity....................... 0.01021% monofairy..................... 0.00666% trapper....................... 0.00380% trickhail..................... 0.00283% tricksun...................... 0.00225% dragmag....................... 0.00156% tricksand..................... 0.00104% hailstall..................... 0.00062% allweather.................... 0.00001% Stalliness (mean: -0.721) |## -2.0|#### |########### -1.5|################ |########################### -1.0|############################## |############################## -0.5|########################### |###################### 0.0|############### |######### +0.5|###### |### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.49%