weatherless...................93.54850% offense.......................49.40162% hyperoffense..................29.68170% voltturn......................23.85357% balance.......................19.09152% sun........................... 2.86524% sand.......................... 2.12747% semistall..................... 1.59910% hail.......................... 1.48928% sunoffense.................... 1.27882% monotype...................... 0.37366% mononormal.................... 0.25543% batonpass..................... 0.25502% stall......................... 0.22606% sandstall..................... 0.15266% hailoffense................... 0.11918% multiweather.................. 0.11093% rain.......................... 0.08043% rainoffense................... 0.05360% monorock...................... 0.04591% sandoffense................... 0.04258% trickroom..................... 0.04092% choice........................ 0.03682% monobug....................... 0.01939% monowater..................... 0.01523% monoflying.................... 0.01029% monopoison.................... 0.00985% monofighting.................. 0.00848% monoghost..................... 0.00428% monograss..................... 0.00139% monopsychic................... 0.00123% monofairy..................... 0.00117% gravity....................... 0.00102% monofire...................... 0.00088% monoground.................... 0.00032% monoice....................... 0.00020% monodark...................... 0.00013% monodragon.................... 0.00006% monosteel..................... 0.00002% trapper....................... 0.00000% monoelectric.................. 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% dragmag....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.565) | -2.0|## |######## -1.5|######### |############################ -1.0|############################## |############################# -0.5|########################### |############################## 0.0|###################### |########### +0.5|######## |##### +1.0|### |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.47%