monotype......................100.00000% weatherless...................76.30291% balance.......................39.39073% offense.......................31.44863% hyperoffense..................20.41989% sand..........................15.31041% monoflying....................12.54654% monobug.......................12.44334% monopsychic...................10.06686% monoground.................... 9.59365% monofighting.................. 8.92695% monodragon.................... 6.99823% semistall..................... 6.51212% sun........................... 6.41289% monodark...................... 6.32101% monosteel..................... 5.79433% mononormal.................... 5.50182% monowater..................... 5.32001% monoghost..................... 3.21995% monoelectric.................. 3.00186% monofairy..................... 2.72876% voltturn...................... 2.71283% monofire...................... 2.31880% stall......................... 2.22863% monopoison.................... 2.05761% rain.......................... 1.69051% monograss..................... 1.16274% choice........................ 1.13137% monorock...................... 1.02474% monoice....................... 0.97510% sunoffense.................... 0.42170% hail.......................... 0.30242% sandstall..................... 0.11236% rainoffense................... 0.07461% dragmag....................... 0.06217% trickroom..................... 0.05733% sandoffense................... 0.04302% multiweather.................. 0.01914% rainstall..................... 0.01573% sunstall...................... 0.00849% hailoffense................... 0.00619% gravity....................... 0.00364% trapper....................... 0.00163% hailstall..................... 0.00111% tricksand..................... 0.00020% trickhail..................... 0.00003% trickrain..................... 0.00000% Stalliness (mean: -0.128) |####### -1.5|######## |########################## -1.0|################## |################# -0.5|############# |########################### 0.0|########################### |############################# +0.5|############################## |################# +1.0|######### |######### +1.5|#### |## +2.0|# more negative = more offensive, more positive = more stall one # = 0.41%