weatherless...................93.98107% offense.......................49.43736% balance.......................33.08818% hyperoffense..................12.55234% voltturn...................... 3.69474% semistall..................... 3.58522% rain.......................... 2.94083% sun........................... 1.40413% stall......................... 1.33691% hail.......................... 1.20951% rainoffense................... 0.64680% monotype...................... 0.63908% sand.......................... 0.55866% choice........................ 0.33581% trickroom..................... 0.28364% sunoffense.................... 0.25882% mononormal.................... 0.19741% hailoffense................... 0.19652% multiweather.................. 0.09421% monorock...................... 0.07344% monoflying.................... 0.06534% monowater..................... 0.05166% monopsychic................... 0.04508% monograss..................... 0.03799% monoice....................... 0.03799% monobug....................... 0.03545% monofighting.................. 0.03242% monoelectric.................. 0.03191% sandoffense................... 0.01975% monopoison.................... 0.01975% monofire...................... 0.01722% monoground.................... 0.01216% gravity....................... 0.01165% hailstall..................... 0.01165% sunstall...................... 0.00861% rainstall..................... 0.00861% monofairy..................... 0.00506% dragmag....................... 0.00456% monosteel..................... 0.00456% monodark...................... 0.00355% monoghost..................... 0.00355% sandstall..................... 0.00253% monodragon.................... 0.00253% trapper....................... 0.00051% Stalliness (mean: -0.193) -2.0|# |### -1.5|###### |########## -1.0|############### |##################### -0.5|############################# |############################## 0.0|############################## |######################### +0.5|################ |########### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%