weatherless...................93.91609% offense.......................48.47984% balance.......................33.38798% hyperoffense..................12.93059% voltturn...................... 4.34672% semistall..................... 3.62966% rain.......................... 2.65794% hail.......................... 1.64066% stall......................... 1.57193% sun........................... 1.31424% rainoffense................... 0.75753% monotype...................... 0.54667% sand.......................... 0.51470% choice........................ 0.37104% hailoffense................... 0.30455% trickroom..................... 0.28742% sunoffense.................... 0.28056% mononormal.................... 0.16462% monoflying.................... 0.07284% monorock...................... 0.06978% multiweather.................. 0.04363% monofighting.................. 0.04300% monowater..................... 0.04295% monoice....................... 0.03781% monograss..................... 0.02631% monopsychic................... 0.02617% monoelectric.................. 0.02096% sandoffense................... 0.01941% monobug....................... 0.01375% monopoison.................... 0.01273% gravity....................... 0.01242% monofire...................... 0.01241% rainstall..................... 0.00728% monoground.................... 0.00421% dragmag....................... 0.00393% monofairy..................... 0.00295% sandstall..................... 0.00295% hailstall..................... 0.00278% monosteel..................... 0.00251% sunstall...................... 0.00181% monodragon.................... 0.00165% monodark...................... 0.00142% monoghost..................... 0.00105% trapper....................... 0.00073% Stalliness (mean: -0.186) -2.0|# |### -1.5|###### |########### -1.0|############## |##################### -0.5|############################# |############################## 0.0|############################## |######################### +0.5|################ |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%