weatherless...................93.30139% offense.......................45.57454% balance.......................33.30399% hyperoffense..................14.77848% voltturn...................... 5.47528% semistall..................... 4.01455% hail.......................... 2.82327% rain.......................... 2.40100% stall......................... 2.32843% rainoffense................... 1.06042% sun........................... 1.03167% hailoffense................... 0.74048% sand.......................... 0.47014% choice........................ 0.32404% trickroom..................... 0.31479% sunoffense.................... 0.24692% monotype...................... 0.20850% mononormal.................... 0.05305% monofighting.................. 0.03494% monowater..................... 0.03271% multiweather.................. 0.02747% monoice....................... 0.02488% sandoffense................... 0.01872% monorock...................... 0.01782% monopsychic................... 0.01566% monograss..................... 0.00966% monoelectric.................. 0.00480% monofire...................... 0.00361% sandstall..................... 0.00352% monoground.................... 0.00320% monopoison.................... 0.00315% monoflying.................... 0.00304% monobug....................... 0.00181% dragmag....................... 0.00135% rainstall..................... 0.00126% gravity....................... 0.00123% trapper....................... 0.00113% sunstall...................... 0.00039% monosteel..................... 0.00039% hailstall..................... 0.00008% monofairy..................... 0.00008% monodark...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.177) -2.0|# |#### -1.5|######### |############ -1.0|############## |#################### -0.5|############################# |############################## 0.0|############################# |############################ +0.5|################ |############ +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%