weatherless...................91.79351% offense.......................42.34797% balance.......................32.57408% hyperoffense..................16.51125% voltturn...................... 7.40005% semistall..................... 4.95534% hail.......................... 4.60939% stall......................... 3.61137% rain.......................... 2.28832% rainoffense................... 1.32555% hailoffense................... 1.29670% sun........................... 0.94909% sand.......................... 0.39283% sunoffense.................... 0.27787% trickroom..................... 0.15279% choice........................ 0.09967% monotype...................... 0.08473% multiweather.................. 0.03314% monowater..................... 0.02687% mononormal.................... 0.02328% monoice....................... 0.01066% monofighting.................. 0.00978% sandstall..................... 0.00753% monopsychic................... 0.00580% monopoison.................... 0.00201% monoground.................... 0.00200% monofire...................... 0.00114% monoelectric.................. 0.00109% trapper....................... 0.00075% monorock...................... 0.00060% monobug....................... 0.00057% monograss..................... 0.00051% monoflying.................... 0.00040% dragmag....................... 0.00027% sandoffense................... 0.00014% rainstall..................... 0.00012% sunstall...................... 0.00005% monosteel..................... 0.00004% gravity....................... 0.00001% hailstall..................... 0.00001% monodark...................... 0.00000% monofairy..................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.149) -2.0|## |## -1.5|############ |############ -1.0|############### |################# -0.5|############################## |######################## 0.0|######################## |############################## +0.5|############# |############## +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%