weatherless...................93.51938% offense.......................46.38112% balance.......................34.84528% hyperoffense..................13.59133% voltturn...................... 5.33807% semistall..................... 3.59534% rain.......................... 3.29728% sun........................... 1.86166% stall......................... 1.58692% rainoffense................... 1.38160% hail.......................... 0.75978% sunoffense.................... 0.70039% monotype...................... 0.58525% sand.......................... 0.58446% trickroom..................... 0.39409% choice........................ 0.23048% mononormal.................... 0.16957% monoflying.................... 0.12480% hailoffense................... 0.08814% monopsychic................... 0.05843% monograss..................... 0.04898% monoelectric.................. 0.03918% monowater..................... 0.03187% monorock...................... 0.02899% sandstall..................... 0.02663% monoice....................... 0.02655% multiweather.................. 0.02243% monodark...................... 0.01709% monobug....................... 0.01692% sandoffense................... 0.01206% monopoison.................... 0.01152% monoghost..................... 0.01049% rainstall..................... 0.00993% monofairy..................... 0.00748% gravity....................... 0.00512% monofire...................... 0.00322% monosteel..................... 0.00139% dragmag....................... 0.00102% monoground.................... 0.00050% hailstall..................... 0.00040% Stalliness (mean: -0.181) -2.0|# |#### -1.5|######## |########## -1.0|############### |###################### -0.5|############################ |############################# 0.0|############################## |############################# +0.5|#################### |########### +1.0|###### |#### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%