weatherless...................78.70050% offense.......................41.92632% balance.......................37.55184% sand..........................13.37281% hyperoffense..................10.08309% semistall..................... 6.61593% sun........................... 6.38520% voltturn...................... 5.70932% stall......................... 3.82282% rain.......................... 2.72169% multiweather.................. 1.45452% monotype...................... 1.23182% sandoffense................... 0.96643% dragmag....................... 0.91836% sandstall..................... 0.55646% trickroom..................... 0.43026% sunoffense.................... 0.39669% hail.......................... 0.32069% choice........................ 0.22185% monobug....................... 0.13494% monowater..................... 0.12430% monoflying.................... 0.12424% monodragon.................... 0.10801% sunstall...................... 0.08756% rainoffense................... 0.08201% monofire...................... 0.07999% monosteel..................... 0.07442% monodark...................... 0.07333% mononormal.................... 0.06724% monograss..................... 0.06673% monopsychic................... 0.06541% monopoison.................... 0.06482% monofighting.................. 0.05269% monoelectric.................. 0.04876% monoice....................... 0.03923% trapper....................... 0.03883% monoghost..................... 0.03849% rainstall..................... 0.03744% tricksand..................... 0.03445% monorock...................... 0.02981% monoground.................... 0.02815% monofairy..................... 0.02734% gravity....................... 0.02315% hailoffense................... 0.02241% allweather.................... 0.00940% trickhail..................... 0.00801% hailstall..................... 0.00769% tricksun...................... 0.00648% trickrain..................... 0.00064% fear.......................... 0.00013% Stalliness (mean: 0.005) |### -1.5|##### |######### -1.0|############### |##################### -0.5|########################## |############################## 0.0|############################## |############################ +0.5|###################### |################# +1.0|########### |####### +1.5|#### |### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%