weatherless...................77.66325% balance.......................32.00267% offense.......................31.88512% sand..........................19.68958% stall.........................13.90472% semistall.....................11.19101% hyperoffense..................11.01648% voltturn...................... 6.20733% sandstall..................... 3.75575% sun........................... 3.47918% multiweather.................. 2.06320% dragmag....................... 1.84575% sandoffense................... 1.63359% rain.......................... 1.39281% trickroom..................... 0.36291% monotype...................... 0.20053% rainoffense................... 0.17591% choice........................ 0.10764% hail.......................... 0.10089% monodragon.................... 0.06628% sunoffense.................... 0.05410% sunstall...................... 0.04533% monoflying.................... 0.04320% trapper....................... 0.03323% gravity....................... 0.01962% monofire...................... 0.01168% monosteel..................... 0.01163% monobug....................... 0.01134% monowater..................... 0.00994% monofighting.................. 0.00978% mononormal.................... 0.00553% monopsychic................... 0.00552% tricksand..................... 0.00536% monograss..................... 0.00426% monoghost..................... 0.00369% monofairy..................... 0.00355% monoelectric.................. 0.00299% monopoison.................... 0.00290% monoground.................... 0.00288% hailoffense................... 0.00243% monodark...................... 0.00238% monoice....................... 0.00184% rainstall..................... 0.00172% monorock...................... 0.00127% allweather.................... 0.00098% hailstall..................... 0.00076% trickhail..................... 0.00010% tricksun...................... 0.00000% trickrain..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.302) |##### -1.5|####### |############# -1.0|############### |####################### -0.5|####################### |##################### 0.0|############################## |###################### +0.5|######################## |################## +1.0|############### |########## +1.5|############### |######## +2.0|##### |##### +2.5|######## |### +3.0|####### more negative = more offensive, more positive = more stall one # = 0.36%