weatherless...................83.44496% offense.......................43.09505% balance.......................34.83042% hyperoffense..................11.60496% sand.......................... 9.25091% semistall..................... 6.67774% rain.......................... 3.81877% stall......................... 3.79184% sun........................... 3.28054% voltturn...................... 2.74598% monotype...................... 2.62584% dragmag....................... 0.99199% choice........................ 0.81574% hail.......................... 0.66271% sandoffense................... 0.49123% sandstall..................... 0.42692% sunoffense.................... 0.42395% multiweather.................. 0.41621% trickroom..................... 0.36798% monowater..................... 0.30665% mononormal.................... 0.29712% monodark...................... 0.27330% rainoffense................... 0.24129% monoflying.................... 0.22864% monodragon.................... 0.18518% monobug....................... 0.18161% trapper....................... 0.17565% monopoison.................... 0.17267% monofighting.................. 0.15779% monosteel..................... 0.14231% monoelectric.................. 0.11373% rainstall..................... 0.10956% monoground.................... 0.10956% monopsychic................... 0.10301% monorock...................... 0.08931% monofire...................... 0.08798% monoghost..................... 0.08707% monoice....................... 0.08515% gravity....................... 0.08455% monofairy..................... 0.07026% monograss..................... 0.06133% tricksand..................... 0.02560% sunstall...................... 0.02203% hailoffense................... 0.01072% allweather.................... 0.00715% hailstall..................... 0.00536% tricksun...................... 0.00238% trickhail..................... 0.00119% fear.......................... 0.00060% trickrain..................... 0.00060% Stalliness (mean: -0.039) -2.0|# |#### -1.5|###### |########## -1.0|############### |##################### -0.5|########################### |############################# 0.0|############################## |######################### +0.5|###################### |############### +1.0|########## |####### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%