weatherless...................83.55914% offense.......................42.14417% balance.......................35.04755% hyperoffense..................11.93725% sand..........................10.06310% semistall..................... 6.75801% stall......................... 4.11301% rain.......................... 3.74694% voltturn...................... 3.40977% sun........................... 2.56273% monotype...................... 1.99780% dragmag....................... 1.27516% choice........................ 0.96971% sandoffense................... 0.61512% sandstall..................... 0.51336% hail.......................... 0.43049% trickroom..................... 0.35278% multiweather.................. 0.32300% sunoffense.................... 0.31450% monodark...................... 0.31426% rainoffense................... 0.26255% monowater..................... 0.21937% monoflying.................... 0.18706% monodragon.................... 0.18596% monobug....................... 0.15377% trapper....................... 0.13905% mononormal.................... 0.13684% monopoison.................... 0.12329% monosteel..................... 0.11995% rainstall..................... 0.10811% monoelectric.................. 0.10041% gravity....................... 0.09495% monofighting.................. 0.08466% monofire...................... 0.07149% monoice....................... 0.07033% monoground.................... 0.06935% monopsychic................... 0.04953% monofairy..................... 0.04494% monorock...................... 0.04292% monoghost..................... 0.04279% tricksand..................... 0.03590% monograss..................... 0.03341% sunstall...................... 0.01818% hailoffense................... 0.01135% allweather.................... 0.00684% hailstall..................... 0.00476% tricksun...................... 0.00151% trickrain..................... 0.00099% trickhail..................... 0.00060% fear.......................... 0.00030% Stalliness (mean: -0.030) -2.0|# |#### -1.5|###### |########## -1.0|############### |##################### -0.5|########################## |############################ 0.0|############################## |######################### +0.5|###################### |############## +1.0|########## |####### +1.5|##### |### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%