weatherless...................82.60132% offense.......................40.78858% balance.......................34.02385% hyperoffense..................13.13884% sand..........................12.31857% semistall..................... 6.80694% stall......................... 5.24179% voltturn...................... 4.39984% rain.......................... 3.85834% dragmag....................... 2.03168% choice........................ 1.64046% sun........................... 1.26956% sandoffense................... 0.81451% monotype...................... 0.69229% sandstall..................... 0.60387% rainoffense................... 0.32839% trickroom..................... 0.27469% multiweather.................. 0.21253% hail.......................... 0.20812% monowater..................... 0.12207% monoflying.................... 0.11404% gravity....................... 0.08784% rainstall..................... 0.08149% sunoffense.................... 0.07547% trapper....................... 0.06141% monodark...................... 0.05584% monopoison.................... 0.05505% monosteel..................... 0.04343% monobug....................... 0.04171% monoice....................... 0.03440% tricksand..................... 0.03397% monofighting.................. 0.03337% mononormal.................... 0.03161% monoelectric.................. 0.02913% monofairy..................... 0.02769% monodragon.................... 0.02767% monopsychic................... 0.02593% monoground.................... 0.02002% sunstall...................... 0.01591% monoghost..................... 0.01108% allweather.................... 0.01044% hailoffense................... 0.00989% monograss..................... 0.00921% monofire...................... 0.00692% monorock...................... 0.00602% trickrain..................... 0.00359% hailstall..................... 0.00020% tricksun...................... 0.00018% fear.......................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.019) -2.0| |#### -1.5|###### |########### -1.0|################ |##################### -0.5|####################### |######################### 0.0|############################## |####################### +0.5|##################### |############# +1.0|######### |####### +1.5|#### |## +2.0|### |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%