weatherless...................82.15599% offense.......................38.94436% balance.......................33.52525% sand..........................13.62727% hyperoffense..................12.41278% stall......................... 8.89654% semistall..................... 6.22107% voltturn...................... 5.47086% rain.......................... 3.54218% choice........................ 3.18573% dragmag....................... 2.72468% sandoffense................... 1.02343% sandstall..................... 0.79195% sun........................... 0.74123% rainoffense................... 0.44490% trickroom..................... 0.27209% multiweather.................. 0.27006% monotype...................... 0.26179% hail.......................... 0.23246% gravity....................... 0.10174% monowater..................... 0.05356% rainstall..................... 0.04826% trapper....................... 0.04481% monoflying.................... 0.04178% hailoffense................... 0.02331% sunoffense.................... 0.02328% monopsychic................... 0.02271% monoice....................... 0.01857% mononormal.................... 0.01707% monosteel..................... 0.01649% monodark...................... 0.01396% monopoison.................... 0.01389% monobug....................... 0.01384% monofairy..................... 0.00901% monoground.................... 0.00871% trickrain..................... 0.00862% monofighting.................. 0.00844% allweather.................... 0.00774% monoghost..................... 0.00571% monoelectric.................. 0.00457% sunstall...................... 0.00434% monofire...................... 0.00419% monograss..................... 0.00418% monodragon.................... 0.00389% tricksand..................... 0.00169% monorock...................... 0.00163% tricksun...................... 0.00002% hailstall..................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.043) -2.0| |#### -1.5|#### |######## -1.0|############## |##################### -0.5|##################### |################### 0.0|############################## |##################### +0.5|################# |########## +1.0|######## |###### +1.5|### |### +2.0|###### |#### +2.5|#### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%