weatherless...................77.77438% offense.......................43.15935% balance.......................37.26884% sand..........................12.71822% hyperoffense..................10.05148% sun........................... 7.16330% semistall..................... 6.36428% voltturn...................... 4.55320% rain.......................... 3.23763% stall......................... 3.15606% monotype...................... 1.82097% multiweather.................. 1.36634% sandoffense................... 1.11971% dragmag....................... 0.77814% hail.......................... 0.52190% sunoffense.................... 0.50705% sandstall..................... 0.49526% trickroom..................... 0.37227% choice........................ 0.25588% monowater..................... 0.17535% monoflying.................... 0.14948% monobug....................... 0.14612% mononormal.................... 0.14289% monofire...................... 0.13046% rainoffense................... 0.12044% monosteel..................... 0.11317% monodragon.................... 0.11114% monodark...................... 0.11093% monopsychic................... 0.11067% monograss..................... 0.09897% monopoison.................... 0.09474% sunstall...................... 0.09354% monoghost..................... 0.08952% monofighting.................. 0.08518% monoelectric.................. 0.06924% monoice....................... 0.06873% monorock...................... 0.06598% trapper....................... 0.05038% monofairy..................... 0.04910% monoground.................... 0.04670% rainstall..................... 0.03181% hailoffense................... 0.01940% tricksand..................... 0.01760% tricksun...................... 0.01481% gravity....................... 0.01165% trickhail..................... 0.01104% hailstall..................... 0.01098% allweather.................... 0.01075% trickrain..................... 0.00120% fear.......................... 0.00030% Stalliness (mean: -0.019) |### -1.5|#### |######## -1.0|############### |#################### -0.5|######################### |############################ 0.0|############################## |########################## +0.5|#################### |################ +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%