weatherless...................77.53722% offense.......................41.96111% balance.......................37.46415% sand..........................14.22674% hyperoffense..................10.21994% semistall..................... 6.69168% sun........................... 6.33788% voltturn...................... 5.24456% stall......................... 3.66312% rain.......................... 3.01718% multiweather.................. 1.50606% sandoffense................... 1.31189% monotype...................... 1.22201% dragmag....................... 0.92764% sandstall..................... 0.63053% hail.......................... 0.42872% sunoffense.................... 0.42027% trickroom..................... 0.37014% choice........................ 0.23810% monowater..................... 0.11665% monoflying.................... 0.11123% monobug....................... 0.10820% rainoffense................... 0.10384% monofire...................... 0.09445% monosteel..................... 0.09241% mononormal.................... 0.08360% monodragon.................... 0.08337% sunstall...................... 0.08109% monodark...................... 0.08095% monopsychic................... 0.06613% monopoison.................... 0.06403% monograss..................... 0.05546% monofighting.................. 0.05440% trapper....................... 0.05195% monoghost..................... 0.05135% monoelectric.................. 0.04403% monoice....................... 0.04118% monorock...................... 0.03210% monofairy..................... 0.03062% rainstall..................... 0.02821% monoground.................... 0.02260% tricksand..................... 0.01751% tricksun...................... 0.01646% hailoffense................... 0.01253% gravity....................... 0.01093% hailstall..................... 0.01047% trickhail..................... 0.00992% allweather.................... 0.00878% trickrain..................... 0.00174% fear.......................... 0.00025% Stalliness (mean: 0.002) |### -1.5|#### |######## -1.0|############### |################### -0.5|######################## |############################ 0.0|############################## |########################## +0.5|##################### |################ +1.0|########### |####### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%