weatherless...................76.60609% offense.......................38.83187% balance.......................35.15385% sand..........................18.19612% hyperoffense..................11.33712% semistall..................... 8.31121% stall......................... 6.36594% voltturn...................... 5.74956% sun........................... 4.37573% rain.......................... 2.46147% multiweather.................. 1.89318% sandoffense................... 1.57250% sandstall..................... 1.40749% dragmag....................... 1.27537% trickroom..................... 0.41747% monotype...................... 0.31686% hail.......................... 0.27089% sunoffense.................... 0.17653% choice........................ 0.15829% trapper....................... 0.07417% sunstall...................... 0.06317% rainoffense................... 0.05643% monosteel..................... 0.03583% monoflying.................... 0.03425% monobug....................... 0.03414% monowater..................... 0.03375% monodragon.................... 0.03372% mononormal.................... 0.02444% gravity....................... 0.02087% monofire...................... 0.01811% monopsychic................... 0.01520% rainstall..................... 0.01510% monopoison.................... 0.01313% monoghost..................... 0.01307% monodark...................... 0.01228% tricksun...................... 0.01104% monoelectric.................. 0.01037% monofighting.................. 0.00929% monograss..................... 0.00878% monofairy..................... 0.00767% tricksand..................... 0.00677% trickhail..................... 0.00565% monoice....................... 0.00560% monorock...................... 0.00426% monoground.................... 0.00382% hailstall..................... 0.00348% allweather.................... 0.00230% trickrain..................... 0.00203% hailoffense................... 0.00153% fear.......................... 0.00003% Stalliness (mean: 0.067) |##### -1.5|##### |########## -1.0|################# |#################### -0.5|######################## |########################### 0.0|############################## |########################### +0.5|#################### |################# +1.0|############ |######### +1.5|####### |##### +2.0|## |## +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%