weatherless...................76.01129% offense.......................33.46812% balance.......................32.16474% sand..........................19.94155% semistall.....................12.89872% stall.........................11.38572% hyperoffense..................10.08270% voltturn...................... 5.60735% sun........................... 3.68610% sandstall..................... 2.64640% rain.......................... 2.13471% multiweather.................. 1.95126% sandoffense................... 1.57406% dragmag....................... 1.04916% hail.......................... 0.18515% trickroom..................... 0.17868% monotype...................... 0.16162% choice........................ 0.11686% sunstall...................... 0.09692% sunoffense.................... 0.09008% trapper....................... 0.03079% rainoffense................... 0.02957% monodragon.................... 0.02780% monowater..................... 0.01744% monobug....................... 0.01691% monoflying.................... 0.01511% monosteel..................... 0.01159% monofire...................... 0.01083% rainstall..................... 0.01058% mononormal.................... 0.01051% monoghost..................... 0.00740% monopsychic................... 0.00709% monoelectric.................. 0.00705% monofairy..................... 0.00651% monopoison.................... 0.00562% monodark...................... 0.00549% monograss..................... 0.00432% monofighting.................. 0.00343% tricksand..................... 0.00291% gravity....................... 0.00261% monoground.................... 0.00195% monoice....................... 0.00191% allweather.................... 0.00165% trickhail..................... 0.00145% trickrain..................... 0.00114% tricksun...................... 0.00096% monorock...................... 0.00087% hailstall..................... 0.00065% hailoffense................... 0.00042% fear.......................... 0.00001% Stalliness (mean: 0.261) |##### -1.5|##### |######## -1.0|################ |###################### -0.5|##################### |####################### 0.0|############################## |######################### +0.5|#################### |################# +1.0|############## |############# +1.5|############### |########## +2.0|### |#### +2.5|##### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.38%