weatherless...................71.41495% hyperoffense..................60.72364% offense.......................34.90164% sun...........................21.95773% sunoffense....................15.89445% balance....................... 4.37398% hail.......................... 3.53880% sand.......................... 3.15429% sandoffense................... 2.69719% hailoffense................... 2.63650% voltturn...................... 1.43194% swagplay...................... 0.14266% multiweather.................. 0.13191% trickroom..................... 0.12703% rain.......................... 0.06613% batonpass..................... 0.02479% rainoffense................... 0.00848% monotype...................... 0.00412% monowater..................... 0.00200% monoghost..................... 0.00193% semistall..................... 0.00074% tricksand..................... 0.00071% monoice....................... 0.00018% monorock...................... 0.00001% monopoison.................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -1.082) |# -2.0|#### |############# -1.5|##################### |############################## -1.0|####################### |######################## -0.5|###### |##### 0.0|######## |# +0.5| | more negative = more offensive, more positive = more stall one # = 0.75%