weatherless...................90.27814% offense.......................47.78929% balance.......................35.07590% hyperoffense..................11.45705% semistall..................... 4.02668% sun........................... 3.35830% rain.......................... 2.90158% hail.......................... 2.07737% voltturn...................... 1.95587% stall......................... 1.65108% sand.......................... 1.47691% trickroom..................... 0.90217% monotype...................... 0.88035% sunoffense.................... 0.69666% rainoffense................... 0.49289% choice........................ 0.33091% mononormal.................... 0.23512% monoice....................... 0.17242% hailoffense................... 0.14281% multiweather.................. 0.08708% monorock...................... 0.08708% monoflying.................... 0.07141% gravity....................... 0.06618% monowater..................... 0.06444% monofairy..................... 0.06096% monoelectric.................. 0.05481% monopsychic................... 0.05399% hailstall..................... 0.05051% monograss..................... 0.04180% monofire...................... 0.04180% monobug....................... 0.04006% monopoison.................... 0.03135% tricksand..................... 0.01742% sandoffense................... 0.01567% rainstall..................... 0.01567% sunstall...................... 0.01219% monofighting.................. 0.01045% trapper....................... 0.01045% monodragon.................... 0.00697% sandstall..................... 0.00522% monodark...................... 0.00348% monosteel..................... 0.00348% monoground.................... 0.00174% Stalliness (mean: -0.138) -2.0|# |## -1.5|#### |######### -1.0|############## |################### -0.5|########################## |############################ 0.0|############################## |######################## +0.5|################## |########### +1.0|####### |### +1.5|## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%