weatherless...................96.52052% offense.......................47.65385% balance.......................36.64193% hyperoffense.................. 9.99226% semistall..................... 4.29828% voltturn...................... 3.65028% rain.......................... 1.92506% stall......................... 1.41368% trickroom..................... 1.25826% sun........................... 0.72482% hail.......................... 0.63043% choice........................ 0.56309% monotype...................... 0.52911% rainoffense................... 0.46849% sand.......................... 0.24334% dragmag....................... 0.17060% monofighting.................. 0.15068% sunoffense.................... 0.10738% mononormal.................... 0.07794% hailoffense................... 0.07447% monopoison.................... 0.05629% monowater..................... 0.03464% multiweather.................. 0.03377% monobug....................... 0.03031% monodark...................... 0.03031% gravity....................... 0.02252% monograss..................... 0.02165% monoghost..................... 0.02078% monoflying.................... 0.02078% monorock...................... 0.01732% monoelectric.................. 0.01732% monoice....................... 0.01645% monopsychic................... 0.01472% monoground.................... 0.01472% monosteel..................... 0.01299% trickhail..................... 0.01212% monofire...................... 0.01212% monodragon.................... 0.01126% trapper....................... 0.00779% hailstall..................... 0.00693% sunstall...................... 0.00520% sandstall..................... 0.00433% trickrain..................... 0.00346% monofairy..................... 0.00346% sandoffense................... 0.00260% tricksun...................... 0.00260% tricksand..................... 0.00087% rainstall..................... 0.00087% Stalliness (mean: -0.113) |## -1.5|### |######### -1.0|############# |################## -0.5|######################## |############################ 0.0|############################## |######################### +0.5|################# |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%