weatherless...................96.70170% offense.......................45.99707% balance.......................37.17241% hyperoffense..................10.33400% semistall..................... 4.68328% voltturn...................... 3.96644% rain.......................... 2.03498% stall......................... 1.81324% trickroom..................... 1.31515% choice........................ 0.63164% rainoffense................... 0.61305% hail.......................... 0.55260% sun........................... 0.54498% monotype...................... 0.43409% dragmag....................... 0.20504% sand.......................... 0.20419% monofighting.................. 0.18716% sunoffense.................... 0.11740% hailoffense................... 0.09150% monopoison.................... 0.04866% mononormal.................... 0.04487% multiweather.................. 0.03038% monowater..................... 0.02339% monodark...................... 0.01971% monograss..................... 0.01719% monoice....................... 0.01635% monoelectric.................. 0.01416% monoground.................... 0.01031% monodragon.................... 0.01012% trickhail..................... 0.00978% monoghost..................... 0.00970% gravity....................... 0.00877% monofire...................... 0.00869% monobug....................... 0.00863% monorock...................... 0.00849% monoflying.................... 0.00810% monopsychic................... 0.00713% monosteel..................... 0.00631% sandstall..................... 0.00505% hailstall..................... 0.00387% trapper....................... 0.00301% sunstall...................... 0.00252% monofairy..................... 0.00204% tricksun...................... 0.00169% sandoffense................... 0.00146% rainstall..................... 0.00038% tricksand..................... 0.00036% trickrain..................... 0.00019% Stalliness (mean: -0.092) |## -1.5|#### |######### -1.0|############# |################## -0.5|####################### |########################### 0.0|############################## |########################## +0.5|################## |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%