weatherless...................66.16212% offense.......................51.67396% balance.......................35.76024% sun...........................15.39994% rain..........................10.19347% monotype...................... 8.42666% trickroom..................... 7.75983% sand.......................... 6.69489% hyperoffense.................. 6.31083% semistall..................... 5.43017% hail.......................... 1.95647% monowater..................... 1.01012% monofire...................... 0.85252% monopsychic................... 0.84618% stall......................... 0.82481% tricksand..................... 0.81362% monoflying.................... 0.73733% trickrain..................... 0.72630% monoelectric.................. 0.66381% monofairy..................... 0.56858% monograss..................... 0.56619% voltturn...................... 0.49662% sunoffense.................... 0.43126% rainoffense................... 0.42979% mononormal.................... 0.42912% monoice....................... 0.41703% monosteel..................... 0.38378% multiweather.................. 0.38103% monofighting.................. 0.32712% monodragon.................... 0.31571% trickhail..................... 0.31470% monorock...................... 0.31009% monoghost..................... 0.27381% gravity....................... 0.26194% monodark...................... 0.25572% choice........................ 0.21778% monopoison.................... 0.20616% sandstall..................... 0.18530% monobug....................... 0.17909% tricksun...................... 0.17584% sandoffense................... 0.08915% monoground.................... 0.08431% sunstall...................... 0.06758% rainstall..................... 0.03758% dragmag....................... 0.03627% hailoffense................... 0.03555% hailstall..................... 0.02336% batonpass..................... 0.02216% allweather.................... 0.00004% Stalliness (mean: -0.114) -1.5|## |##### -1.0|############# |############################ -0.5|########################## |############################## 0.0|############################# |########################## +0.5|############### |########## +1.0|####### |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%