weatherless...................62.70982% offense.......................55.75632% balance.......................35.57898% sun...........................13.31610% trickroom.....................12.62058% sand..........................12.01199% rain..........................11.29214% hyperoffense.................. 5.61124% monotype...................... 4.41363% tricksand..................... 3.24718% monofairy..................... 3.16471% semistall..................... 2.78450% hail.......................... 1.21108% rainoffense................... 0.74582% multiweather.................. 0.54112% tricksun...................... 0.45324% monofire...................... 0.33520% stall......................... 0.26896% monowater..................... 0.20640% monoflying.................... 0.16126% trickhail..................... 0.15334% monorock...................... 0.12791% gravity....................... 0.12055% monodragon.................... 0.09393% monograss..................... 0.07581% monofighting.................. 0.06640% sunoffense.................... 0.06601% voltturn...................... 0.06277% sandstall..................... 0.05486% trickrain..................... 0.05241% monopoison.................... 0.05071% monoice....................... 0.03548% choice........................ 0.03494% monoelectric.................. 0.02663% monoghost..................... 0.02060% mononormal.................... 0.01921% monopsychic................... 0.01344% monosteel..................... 0.01314% dragmag....................... 0.00731% rainstall..................... 0.00387% monobug....................... 0.00235% sandoffense................... 0.00143% hailoffense................... 0.00057% monodark...................... 0.00044% monoground.................... 0.00001% hailstall..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.175) -1.5|# |# -1.0|########### |##################### -0.5|######################## |######################## 0.0|################## |############################## +0.5|######## |##### +1.0|#### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.68%